Racelink
Dokumentation · Testing on recorded sessions

// Dokumentation · Fortgeschritten

Testing on recorded sessions

Demo data is a fine start, but a real race has more: pit stops, rain, crashes, hundreds of laps. Racelink can record a race and later play it to your overlay, with no game running.

Diese Anleitung gibt es vorerst nur auf Englisch.

1. Record a race

In Racelink open Settings → Session recordings and turn on Record racing sessions. From then on every session of the selected game is saved to a file of its own. Just drive: recording happens by itself.

The same page sets how much space recordings may take. When it runs out, the oldest recordings are removed.

2. Play it back

In the list of recordings press Play. If the recording comes from another game, first select that game in the game switcher at the top of the window.

While it plays, Racelink gives overlays the recording’s data instead of the game’s. To an overlay it is an ordinary race: the same topics, the same fields. You can pause, seek and speed it up; Stop brings the live game back.

3. Open your overlay on it

Run npm run dev and open the page without ?demo:

Browser
http://localhost:5173/

Without ?demo the overlay takes its data from Racelink, and Racelink is playing the recording. Every save reloads the page, so you see each change on the same race. You can also add the dev server’s overlay to a layout and watch it on screen the way a player will.

4. Share a recording

Export
Saves a copy of the recording as one file, to send to another author or attach to a bug report.
Open a file…
Adds someone else’s recording to the list; then it plays like your own.

While a recording plays, no new recording is made.

Racelink also has a shared library of short race clips with their video, to watch with your overlay over the picture: Session clips with video.