Racelink
Документация · Справочник полей

// Документация · Справочник

Справочник полей

Все поля, которые может читать оверлей, по блокам данных: тип, единица и игры, которые их заполняют. Можно искать по пути или описанию и выбрать игру.

Путь — это блок данных и поле через точку; [] обозначает список, например drivers[].lastLapSeconds — последний круг каждой машины. Единицы во всех играх одни и те же (Как данные попадают в оверлей). Поле с пометкой null равно null, когда игра его не даёт.

Описания полей на английском, как в SDK. Тот же каталог лежит в SDK (node_modules/@racelink/overlay/docs/reference/fields.md) и есть в Studio Racelink, на вкладке данных API, с живыми значениями.

778 из 778 полей · API 2.15

connection

каждые 250 мс · 4/с

Connection to the game.

connection

objectс 2.0

Connection to the game.

все игры

connection.status

enumс 2.0

Whether a game is sending telemetry.

Значения: connected · disconnected

все игры

connection.game

enumnullс 2.0

Game that is sending telemetry.

Значения: iracing · le-mans-ultimate · assetto-corsa · assetto-corsa-competizione · assetto-corsa-evo · assetto-corsa-rally · project-motor-racing · rfactor-2

все игры

connection.mode

enumс 2.0

Demo mode sends generated data instead of game telemetry.

Значения: live · demo

все игры

car

каждые 16 мс · 63/с

The player car: inputs, engine, and core state.

car

objectс 2.0

The player car: inputs, engine, and core state.

все игры

car.speedKph

numberkphс 2.0

Ground speed.

все игры

car.rpm

numberrpmс 2.0

Engine speed.

все игры

car.maxRpm

numberrpmnullс 2.0

Engine rev limit (redline).

все игры

car.gear

integerс 2.0

Selected gear: -1 reverse, 0 neutral, 1+ forward gears.

все игры

car.throttle

numberratioдиапазон 0…1с 2.0

Throttle pedal.

все игры

car.brake

numberratioдиапазон 0…1с 2.0

Brake pedal.

все игры

car.clutch

numberratioдиапазон 0…1с 2.0

Clutch pedal; 1 is fully pressed (disengaged).

все игры

car.steering

numberratioдиапазон -1…1с 2.0

Steering input from full left (-1) to full right (1).

все игры

car.steeringAngleRad

numberradnullс 2.0

Steering wheel angle; positive turns left.

iRLMU

car.fuelLiters

numberlitersс 2.0

Fuel in the tank.

все игры

car.fuelCapacityLiters

numberlitersnullс 2.0

Fuel tank capacity.

iRLMUACR

car.isOnTrack

booleanс 2.0

The car is driving on track (not in garage, menus, or replay).

все игры

car.isInPitlane

booleanс 2.0

The car is in the pit lane or pit stall.

все игры

car.isInGarage

booleanс 2.0

The player is in the garage or setup screen.

все игры

car.absActive

booleanс 2.0

ABS is intervening right now. Always false where the game does not report it.

iRLMUACR

car.tractionControlActive

booleannullс 2.0

Traction control is intervening right now.

все игры

car.pitLimiterActive

booleannullс 2.0

Pit speed limiter is engaged.

iRLMUACR

car.spotter

enumс 2.0

Cars alongside, as a spotter would call them.

Значения: off · clear · left · right · both · twoLeft · twoRight

iRLMU

car.shiftLights

objectnullс 2.0

Shift light thresholds. LMU, AC, and AC Rally values are derived from the rev limit.

все игры

car.shiftLights.firstRpm

numberrpmс 2.0

First shift light.

все игры

car.shiftLights.shiftRpm

numberrpmс 2.0

Optimal shift point.

все игры

car.shiftLights.blinkRpm

numberrpmс 2.0

Lights start blinking.

все игры

car.accelerationG

objectс 2.0

Body acceleration of the car.

все игры

car.accelerationG.lateral

numbergс 2.0

Lateral acceleration; positive is left.

все игры

car.accelerationG.longitudinal

numbergс 2.0

Longitudinal acceleration; positive is forward.

все игры

car.accelerationG.vertical

numbergnullс 2.0

Vertical acceleration.

все игры

car.headingRad

numberradnullс 2.0

World heading (yaw) of the car.

iRLMUACR

controls

каждые 100 мс · 10/с

Driver-adjustable controls such as brake bias, ABS, and TC.

controls

objectс 2.0

Driver-adjustable controls such as brake bias, ABS, and TC.

iRLMUACACE

controls.brakeBiasFrontFraction

numberrationullдиапазон 0…1с 2.0

Front axle share of braking force.

все игры

controls.brakeBiasMigration

numbernullс 2.0

Brake bias migration setting.

iRLMU

controls.peakBrakeBias

numbernullс 2.0

Peak brake bias setting.

iR

controls.brakeValve

numbernullс 2.0

Brake valve setting.

iR

controls.absLevel

numbernullс 2.0

ABS setting.

все игры

controls.tcLevel

numbernullс 2.0

Traction control setting.

все игры

controls.tc2Level

numbernullс 2.0

Secondary traction control setting.

iR

controls.throttleShapeLevel

numbernullс 2.0

Throttle map setting.

iR

controls.fuelMixLevel

numbernullс 2.0

Fuel mixture setting.

iR

controls.enginePowerLevel

numbernullс 2.0

Engine power setting.

iR

controls.boostLevel

numbernullс 2.0

Boost setting.

iR

controls.rearWingAngle

numbernullс 2.0

Rear wing angle setting.

iR

controls.weightJacker

numbernullс 2.0

Weight jacker setting.

iR

controls.antiRollBar

objectс 2.0

Anti-roll bar adjustments.

iRLMUACACE

controls.antiRollBar.frontSetting

numbernullс 2.0

Front anti-roll bar setting.

iRLMU

controls.antiRollBar.frontMode

stringnullс 2.0

Front anti-roll bar mode label.

iR

controls.antiRollBar.rearSetting

numbernullс 2.0

Rear anti-roll bar setting.

iRLMU

controls.antiRollBar.rearMode

stringnullс 2.0

Rear anti-roll bar mode label.

iR

controls.differential

objectс 2.0

Differential adjustments.

iRLMUACACE

controls.differential.entryBase

numbernullс 2.0

Differential entry base setting.

iR

controls.differential.entryOffset

numbernullс 2.0

Differential entry offset.

iR

controls.differential.entryPreloadBase

numbernullс 2.0

Differential entry preload base setting.

iR

controls.differential.entryPreloadOffset

numbernullс 2.0

Differential entry preload offset.

iR

controls.differential.exitLevel

numbernullс 2.0

Differential exit setting.

iR

controls.ers

objectс 2.0

Hybrid energy recovery system.

iRLMUACACE

controls.ers.batteryPercent

numberpercentnullс 2.0

Hybrid battery charge.

iR

controls.ers.lapDeployPercent

numberpercentnullс 2.0

Energy deployed this lap.

iR

controls.ers.deployMode

stringnullс 2.0

Deploy mode label.

iR

controls.drs

objectс 2.0

Drag reduction system.

iRLMUACACE

controls.drs.active

booleannullс 2.0

DRS is open.

iRLMU

controls.drs.status

integernullс 2.0

iRacing DRS state: 0 off, 1 detected, 2 available, 3 active.

iR

controls.drs.count

integernullс 2.0

DRS activations left.

iR

controls.pushToPass

objectс 2.0

Push-to-pass.

iRLMUACACE

controls.pushToPass.active

booleannullс 2.0

Push-to-pass is active.

iR

controls.pushToPass.count

integernullс 2.0

Push-to-pass activations left.

iR

controls.pushToPass.cooldownSeconds

numbersecondsnullс 2.0

Time until push-to-pass can be used again.

iR

vehicle

каждые 50 мс · 20/с

Vehicle dynamics, tyres, powertrain, and damage.

vehicle

objectс 2.0

Vehicle dynamics, tyres, powertrain, and damage.

iRLMUACACE

vehicle.attitude

objectс 2.0

Body attitude.

iRACR

vehicle.attitude.rollRad

numberradnullс 2.0

Body roll.

iRACR

vehicle.attitude.pitchRad

numberradnullс 2.0

Body pitch.

iRACR

vehicle.aero

objectс 2.0

Aerodynamic forces.

LMU

vehicle.aero.frontDownforceN

numbernewtonsnullс 2.0

Front downforce.

LMU

vehicle.aero.rearDownforceN

numbernewtonsnullс 2.0

Rear downforce.

LMU

vehicle.aero.dragN

numbernewtonsnullс 2.0

Aerodynamic drag.

LMU

vehicle.suspension

objectс 2.0

Chassis suspension.

LMU

vehicle.suspension.frontRideHeightMm

numbermmnullс 2.0

Front ride height.

LMU

vehicle.suspension.rearRideHeightMm

numbermmnullс 2.0

Rear ride height.

LMU

vehicle.suspension.rakeMm

numbermmnullс 2.0

Rear minus front ride height.

LMU

vehicle.suspension.frontThirdDeflectionMm

numbermmnullс 2.0

Front third spring deflection.

LMU

vehicle.suspension.rearThirdDeflectionMm

numbermmnullс 2.0

Rear third spring deflection.

LMU

vehicle.weightDistribution

objectс 2.0

Weight distribution from tyre loads.

LMU

vehicle.weightDistribution.frontPercent

numberpercentnullс 2.0

Share of tyre load on the front axle.

LMU

vehicle.weightDistribution.rearPercent

numberpercentnullс 2.0

Share of tyre load on the rear axle.

LMU

vehicle.weightDistribution.leftPercent

numberpercentnullс 2.0

Share of tyre load on the left side.

LMU

vehicle.weightDistribution.rightPercent

numberpercentnullс 2.0

Share of tyre load on the right side.

LMU

vehicle.wheels

arrayс 2.0

Wheels in order frontLeft, frontRight, rearLeft, rearRight; empty when the game reports none.

iRLMUACACR

vehicle.wheels[].id

enumс 2.0

Wheel position.

Значения: frontLeft · frontRight · rearLeft · rearRight

iRLMUACACR

vehicle.wheels[].brakeTemperatureC

numbercelsiusnullс 2.0

Brake disc temperature.

LMUACACR

vehicle.wheels[].brakePressureFraction

numberrationullдиапазон 0…1с 2.0

Brake line pressure.

LMU

vehicle.wheels[].brakeRemainingFraction

numberrationullдиапазон 0…1с 2.0

Brake pad remaining; 1 is new.

LMU

vehicle.wheels[].tyreTemperatureC

arrayс 2.0

Tyre surface temperatures from inner to outer edge; empty when unavailable. iRacing measures them only in the pit stall.

iRLMUACACR

vehicle.wheels[].tyreInnerLayerTemperatureC

arrayс 2.0

Tyre inner layer temperatures from inner to outer edge; empty when unavailable.

LMU

vehicle.wheels[].tyreCarcassTemperatureC

numbercelsiusnullс 2.0

Tyre carcass temperature.

LMUACR

vehicle.wheels[].tyrePressureKpa

numberkpanullс 2.0

Tyre pressure.

LMUACR

vehicle.wheels[].tyreRemainingFraction

numberrationullдиапазон 0…1с 2.0

Tyre tread remaining; 1 is new. iRacing measures it only in the pit stall.

iRLMUAC

vehicle.wheels[].tyreTreadZonesFraction

arrayс 2.5

Tyre tread remaining from inner to outer edge; empty when unavailable. iRacing measures it only in the pit stall.

iR

vehicle.wheels[].tyreChangeRequested

booleannullс 2.5

The tyre is set to be changed at the next pit stop.

iR

vehicle.wheels[].tyreLoadN

numbernewtonsnullс 2.0

Vertical tyre load.

LMU

vehicle.wheels[].tyreDeflectionMm

numbermmnullс 2.0

Tyre deflection.

LMU

vehicle.wheels[].frictionLateralN

numbernewtonsnullс 2.0

Lateral tyre force.

LMU

vehicle.wheels[].frictionLongitudinalN

numbernewtonsnullс 2.0

Longitudinal tyre force.

LMU

vehicle.wheels[].slipAngleRad

numberradnullс 2.0

Tyre slip angle.

LMUACR

vehicle.wheels[].slipRatio

numberrationullс 2.0

Longitudinal slip ratio.

LMUACR

vehicle.wheels[].camberRad

numberradnullс 2.0

Camber angle.

LMU

vehicle.wheels[].toeRad

numberradnullс 2.0

Toe angle.

LMU

vehicle.wheels[].suspensionForceN

numbernewtonsnullс 2.0

Suspension (pushrod) force.

LMU

vehicle.wheels[].suspensionPositionMm

numbermmnullс 2.0

Suspension deflection.

LMUACR

vehicle.wheels[].rideHeightMm

numbermmnullс 2.0

Ride height at the wheel.

LMU

vehicle.wheels[].isFlat

booleannullс 2.0

The tyre is punctured.

LMU

vehicle.wheels[].isDetached

booleannullс 2.0

The wheel came off.

LMU

vehicle.engine

objectс 2.0

Combustion engine.

iRLMU

vehicle.engine.torqueNm

numbernmnullс 2.0

Engine torque.

iRLMU

vehicle.engine.waterTemperatureC

numbercelsiusnullс 2.0

Coolant temperature.

iRLMUACR

vehicle.engine.oilTemperatureC

numbercelsiusnullс 2.0

Oil temperature.

iRLMU

vehicle.engine.turboBoostKpa

numberkpanullс 2.0

Turbo boost pressure.

iRLMU

vehicle.engine.isOverheating

booleannullс 2.0

The engine is overheating.

iRLMU

vehicle.electricMotor

objectс 2.0

Hybrid electric motor.

LMU

vehicle.electricMotor.torqueNm

numbernmnullс 2.0

Motor torque.

LMU

vehicle.electricMotor.rpm

numberrpmnullс 2.0

Motor speed.

LMU

vehicle.electricMotor.temperatureC

numbercelsiusnullс 2.0

Motor temperature.

LMU

vehicle.electricMotor.waterTemperatureC

numbercelsiusnullс 2.0

Motor coolant temperature.

LMU

vehicle.electricMotor.state

enumnullс 2.0

What the electric motor is doing.

Значения: inactive · propulsion · regeneration

LMU

vehicle.battery

objectс 2.0

Hybrid battery and virtual energy.

iRLMUAC

vehicle.battery.chargeFraction

numberrationullдиапазон 0…1с 2.0

Battery charge.

iRLMUAC

vehicle.battery.virtualEnergyFraction

numberrationullдиапазон 0…1с 2.0

Virtual energy remaining.

LMU

vehicle.battery.deployBudgetFraction

numberrationullдиапазон 0…1с 2.5

Electric deploy energy left for this lap.

iRAC

vehicle.battery.isDeploying

booleannullс 2.5

The electric motor drives the car.

iRLMUAC

vehicle.battery.isHarvesting

booleannullс 2.5

The battery is being charged.

iRLMUAC

vehicle.battery.lastLapChargeFraction

numberrationullдиапазон 0…1с 2.5

Battery charge at the end of the last lap.

iRLMUAC

vehicle.battery.lastLapDeployBudgetFraction

numberrationullдиапазон 0…1с 2.5

Deploy energy left at the end of the last lap.

iRAC

vehicle.gForce

objectс 2.5

G-force envelopes (72 bins of 5 degrees). Laps for comparison: the last clean lap, the best lap of the session and the personal best of this car and track.

все игры

vehicle.gForce.peakG

numbergс 2.5

Largest force of the session envelope.

все игры

vehicle.gForce.sidesG

objectс 2.5

Largest forces of the session by direction.

все игры

vehicle.gForce.sidesG.braking

numbergс 2.5

Largest braking force.

все игры

vehicle.gForce.sidesG.accelerating

numbergс 2.5

Largest accelerating force.

все игры

vehicle.gForce.sidesG.left

numbergс 2.5

Largest force to the left (positive lateral).

все игры

vehicle.gForce.sidesG.right

numbergс 2.5

Largest force to the right.

все игры

vehicle.gForce.lap

arrayс 2.5

Envelope of the current lap so far.

все игры

vehicle.gForce.session

arrayс 2.5

Envelope of the session: every clean lap and the current lap. On a rally stage, everything driven.

все игры

vehicle.gForce.lastLap

objectnullс 2.5

The envelope of one lap; null when there is none.

все игры

vehicle.gForce.lastLap.envelope

arrayс 2.5

Envelope of the lap.

все игры

vehicle.gForce.lastLap.lapSeconds

numbersecondsnullс 2.5

Time of the lap.

все игры

vehicle.gForce.sessionBest

objectnullс 2.5

The envelope of one lap; null when there is none.

все игры

vehicle.gForce.sessionBest.envelope

arrayс 2.5

Envelope of the lap.

все игры

vehicle.gForce.sessionBest.lapSeconds

numbersecondsnullс 2.5

Time of the lap.

все игры

vehicle.gForce.personalBest

objectnullс 2.5

The envelope of one lap; null when there is none.

все игры

vehicle.gForce.personalBest.envelope

arrayс 2.5

Envelope of the lap.

все игры

vehicle.gForce.personalBest.lapSeconds

numbersecondsnullс 2.5

Time of the lap.

все игры

vehicle.steeringTorqueNm

numbernmnullс 2.0

Steering shaft torque.

iRLMUACACE

vehicle.elevationMeters

numbermetersnullс 2.0

Height of the car in world coordinates.

iRLMUACACE

vehicle.damage

objectс 2.0

Car damage.

iRLMUACACE

vehicle.damage.aeroFraction

numberrationullс 2.0

Aero damage; 0 is undamaged.

LMU

vehicle.damage.suspensionFraction

arrayс 2.0

Suspension damage per wheel; empty when unavailable.

LMU

vehicle.damage.isDetached

booleannullс 2.0

A car part came off.

LMU

vehicle.damage.repairSeconds

objectс 2.0

Estimated repair times.

iRLMU

vehicle.damage.repairSeconds.total

numbersecondsnullс 2.0

Total repair time.

iRLMU

vehicle.damage.repairSeconds.bodyFront

numbersecondsnullс 2.0

Front body repair time.

iRLMU

vehicle.damage.repairSeconds.bodyRear

numbersecondsnullс 2.0

Rear body repair time.

iRLMU

vehicle.damage.repairSeconds.bodyLeft

numbersecondsnullс 2.0

Left body repair time.

iRLMU

vehicle.damage.repairSeconds.bodyRight

numbersecondsnullс 2.0

Right body repair time.

iRLMU

vehicle.damage.repairSeconds.bodyCenter

numbersecondsnullс 2.0

Centre body repair time.

iRLMU

vehicle.damage.repairSeconds.suspension

arrayс 2.0

Suspension repair time per wheel; empty when unavailable.

iRLMU

vehicle.pitStopEstimateSeconds

numbersecondsnullс 2.0

Estimated duration of the planned pit stop.

LMU

session

каждые 250 мс · 4/с

Session, track, and race control state.

session

objectс 2.0

Session, track, and race control state.

iRLMUACACE

session.type

enumс 2.0

Normalized session type.

Значения: practice · qualify · race · warmup · testing · hotlap · other

iRLMUACACE

session.name

stringс 2.0

Session label shown by the game, for example "Lone Qualify".

iRLMUACACE

session.trackName

stringс 2.0

Track display name.

iRLMUACACE

session.trackId

integernullс 2.0

Game track identifier.

iR

session.trackLengthMeters

numbermetersnullс 2.0

Lap length.

iRLMU

session.isOval

booleannullс 2.0

The track is an oval.

iR

session.eventKey

stringnullс 2.0

Stable identity of the event, all its sessions, and its replay.

iR

session.sessionTimeSeconds

numbersecondsс 2.0

Time elapsed in the session.

iRLMUACACE

session.sessionDurationSeconds

numbersecondsnullс 2.0

Scheduled session length.

iR

session.timeRemainingSeconds

numbersecondsnullс 2.0

Time left in the session.

iRLMUACACE

session.timeOfDaySeconds

numbersecondsnullс 2.0

In-game time of day since midnight.

iR

session.lap

integerс 2.0

Current lap of the player car.

iRLMUACACE

session.lapsTotal

integerlapsnullс 2.0

Scheduled laps; null for timed sessions.

iRLMUACACE

session.lapsRemaining

integerlapsnullс 2.0

Laps left for the leader.

iR

session.estimatedTotalLaps

numberlapsnullс 2.0

Estimated race length, including timed races.

iR

session.estimatedLapsRemaining

numberlapsnullс 2.0

Estimated laps left for the player.

iR

session.flag

enumnullс 2.0

Most important flag currently shown to the player.

Значения: green · yellow · yellowWaving · caution · cautionWaving · blue · white · checkered · red · black · meatball · disqualify · penalty · startReady · startSet · startGo

iRLMUACACE

session.flagDetail

enumnullс 2.0

Most important flag shown to the player, with the session-state flags (debris, crossed, laps to green, furled, repair) the plain `flag` folds together.

Значения: green · greenHeld · oneLapToGreen · tenToGo · fiveToGo · yellow · yellowWaving · caution · cautionWaving · randomWaving · crossed · debris · blue · white · checkered · red · black · disqualify · furled · repair · startHidden · startReady · startSet · startGo

iRLMUACACE

session.hazardAhead

objectnullс 2.12

The nearest car in trouble within 1000 m ahead of the focused car: stopped, crawling or reversing on the track, or nearly standing off it (`drivers[].hazard`). It works where the game shows no yellow flag. Null when the way ahead is clear or the track length is unknown.

iRLMUACACE

session.hazardAhead.carIdx

integerс 2.12

The nearest car in trouble ahead.

iRLMUACACE

session.hazardAhead.kind

enumс 2.12

Its `drivers[].hazard.kind`.

Значения: offTrack · stopped · slow · reverse

iRLMUACACE

session.hazardAhead.distanceMeters

numbermetersс 2.12

How far ahead of the focused car it is along the lap.

iRLMUACACE

session.hazardAhead.count

integerс 2.12

Cars in trouble within 1000 m ahead.

iRLMUACACE

session.displayUnits

enumс 2.0

Units chosen in the game. Data is always metric; use this to format it.

Значения: metric · imperial

iR

session.playerCarIdx

integernullс 2.0

Index of the player car in `drivers`.

iRLMUACACE

session.focusedCarIdx

integernullс 2.0

Index of the car the camera follows.

iRLMUACACE

session.isTeamRacing

booleannullс 2.0

The event is a team event.

iR

session.strengthOfField

integernullс 2.0

Strength of field of all competitors (iRating).

iR

session.classes

arrayс 2.0

Car classes of the competitors, the class of the overall leader first.

iRLMUACACE

session.classes[].classId

integernullс 2.0

Car class identifier.

iRLMUACACE

session.classes[].name

stringс 2.0

Car class name.

iRLMUACACE

session.classes[].color

stringcolorс 2.0

Car class color.

iRLMUACACE

session.classes[].driverCount

integerс 2.0

Competitors in the class.

iRLMUACACE

session.classes[].strengthOfField

integernullс 2.0

Strength of field of the class (iRating).

iR

session.classes[].bestLapSeconds

numbersecondsnullс 2.0

Fastest lap in the class.

iRLMUACACE

session.pit

objectс 2.0

Pit lane geometry and limits.

iRLMU

session.pit.speedLimitKph

numberkphnullс 2.0

Pit lane speed limit.

iR

session.pit.entryLapFraction

numberrationullс 2.0

Pit entry position on the lap.

iR

session.pit.exitLapFraction

numberrationullс 2.0

Pit exit position on the lap.

iR

session.pit.boxLapFraction

numberrationullс 2.0

Pit box position on the lap.

iRLMU

session.pit.distanceToEntryMeters

numbermetersnullс 2.0

Distance from the player to pit entry.

iR

session.pit.distanceToBoxMeters

numbermetersnullс 2.5

Distance along the track from the player to the pit box ahead; null when the box is unknown.

iRLMU

session.navigation

objectс 2.0

Where the player is on the lap.

iRLMUACACE

session.navigation.lapDistanceMeters

numbermetersnullс 2.0

Distance from the start line.

iRLMUACACE

session.navigation.lapDistanceFraction

numberrationullдиапазон 0…1с 2.0

Position on the lap.

iRLMUACACE

session.navigation.sessionDistanceMeters

numbermetersnullс 2.0

Distance driven in the session.

iRLMUACACE

session.turns

arrayс 2.5

Turns of the track in lap order, from the line; empty when the layout is not known.

iRLMUACACE

session.turns[].number

integerс 2.5

Turn number, as track maps number it.

iRLMUACACE

session.turns[].name

stringnullс 2.5

Name of the corner, for example "Eau Rouge"; null when it has none.

iRLMUACACE

session.turns[].startLapFraction

numberratioдиапазон 0…1с 2.5

Where the turn starts on the lap.

iRLMUACACE

session.turns[].endLapFraction

numberratioдиапазон 0…1с 2.5

Where the turn ends on the lap.

iRLMUACACE

session.turns[].labelLapFraction

numberratioдиапазон 0…1с 2.5

Where the turn number belongs on the lap: its apex, roughly.

iRLMUACACE

session.ext

objectс 2.0

Game-specific session data; each key is null when another game is running.

iRLMUACACE

session.ext.iracing

objectnullс 2.0

iRacing-only session data.

iR

session.ext.iracing.sessionNum

integerс 2.0

iRacing session number.

iR

session.ext.iracing.incidents

objectс 2.0

Incident points.

iR

session.ext.iracing.incidents.count

integernullс 2.0

Incident points of the player (or team).

iR

session.ext.iracing.incidents.limit

integernullс 2.0

Disqualification limit.

iR

session.ext.iracing.incidents.warningInitialLimit

integernullс 2.0

Points before the first warning.

iR

session.ext.iracing.incidents.warningSubsequentLimit

integernullс 2.0

Points between later warnings.

iR

session.ext.iracing.isBeforeRaceStart

booleanс 2.0

The race has not started yet.

iR

session.ext.iracing.isStandingStart

booleanс 2.0

The race uses a standing start.

iR

session.ext.iracing.isShortParadeLap

booleanс 2.0

The race uses a short parade lap.

iR

session.ext.iracing.qualifyingStartLapFraction

numberratioс 2.0

Qualifying start position.

iR

session.ext.iracing.raceStartLapFraction

numberratioс 2.0

Race start position.

iR

session.ext.iracing.trackType

stringс 2.0

iRacing track type, for example "road course".

iR

session.ext.iracing.trackRubber

stringс 2.0

Dynamic track rubber state label.

iR

session.ext.iracing.garageVisible

booleanс 2.0

The garage screen is open.

iR

session.ext.iracing.garageFuelLiters

numberlitersnullс 2.0

Fuel set in the garage.

iR

session.ext.iracing.sessions

arrayс 2.0

All sessions of the event.

iR

session.ext.iracing.sessions[].type

stringс 2.0

Session type label.

iR

session.ext.iracing.sessions[].subType

stringс 2.0

Session sub-type label.

iR

session.ext.iracing.sessions[].laps

integerlapsnullс 2.0

Scheduled laps.

iR

session.ext.iracing.sessions[].durationSeconds

numbersecondsnullс 2.0

Scheduled length.

iR

session.ext.lmu

objectnullс 2.0

Le Mans Ultimate-only session data.

LMU

session.ext.lmu.yellowFlagState

integerс 2.0

rFactor yellow flag state.

LMU

session.ext.ac

objectnullс 2.0

Assetto Corsa-only session data.

AC

session.ext.ac.pluginAvailable

booleanс 2.14

Racelink's app for Assetto Corsa runs in the game and shares the other cars. Without it `drivers` holds no cars.

AC

session.ext.acRally

objectnullс 2.1

Assetto Corsa Rally-only session data.

ACR

session.ext.acRally.carModel

stringс 2.1

Player car model.

ACR

session.ext.acRally.gameVersion

stringс 2.1

Game version reported in shared memory.

ACR

session.ext.acRally.sharedMemoryVersion

stringс 2.1

Shared memory layout version.

ACR

session.ext.acRally.isEngineRunning

booleanс 2.1

The engine is running.

ACR

session.ext.acRally.ignitionOn

booleanс 2.1

The ignition is on.

ACR

session.ext.acRally.starterEngineOn

booleanс 2.1

The starter is engaged.

ACR

session.ext.acRally.autoShifterOn

booleanс 2.1

Automatic gearbox is on.

ACR

session.ext.acRally.isAiControlled

booleanс 2.1

The AI drives the car.

ACR

session.ext.acRally.trackGrip

enumnullс 2.1

Track grip state.

Значения: green · fast · optimum · greasy · damp · wet · flooded

ACR

session.ext.acRally.rainIntensity

enumnullс 2.1

Current rain intensity.

Значения: none · drizzle · light · medium · heavy · thunderstorm

ACR

session.ext.acRally.raw

objectс 2.1

Niche shared-memory values in the game’s own names and units; see the AC Rally adapter.

ACR

session.ext.acRally.raw.physics

objectс 2.1

Raw `acpmf_physics` values.

ACR

session.ext.acRally.raw.physics.velocity

arrayс 2.1

Velocity vector in global coordinates.

ACR

session.ext.acRally.raw.physics.wheelSlip

arrayс 2.1

Tyre slip [FL, FR, RL, RR].

ACR

session.ext.acRally.raw.physics.wheelAngularSpeed

arrayс 2.1

Wheel angular speed in rad/s [FL, FR, RL, RR].

ACR

session.ext.acRally.raw.physics.carDamage

arrayс 2.1

Car damage: front, rear, left, right, centre.

ACR

session.ext.acRally.raw.physics.localAngularVelocity

arrayс 2.1

Angular velocity vector in local coordinates.

ACR

session.ext.acRally.raw.physics.localVelocity

arrayс 2.1

Velocity vector in local coordinates.

ACR

session.ext.acRally.raw.physics.finalFF

numberс 2.1

Force feedback signal.

ACR

session.ext.acRally.raw.physics.tyreContactPoint

arrayс 2.1

Tyre contact point in global coordinates [FL, FR, RL, RR].

ACR

session.ext.acRally.raw.physics.tyreContactNormal

arrayс 2.1

Tyre contact normal [FL, FR, RL, RR].

ACR

session.ext.acRally.raw.physics.tyreContactHeading

arrayс 2.1

Tyre contact heading [FL, FR, RL, RR].

ACR

session.ext.acRally.raw.physics.suspensionDamage

arrayс 2.1

Suspension damage [FL, FR, RL, RR].

ACR

session.ext.acRally.raw.physics.brakePressure

arrayс 2.1

Brake pressure [FL, FR, RL, RR].

ACR

session.ext.acRally.raw.physics.frontBrakeCompound

numberс 2.1

Front brake pad compound.

ACR

session.ext.acRally.raw.physics.rearBrakeCompound

numberс 2.1

Rear brake pad compound.

ACR

session.ext.acRally.raw.physics.padLife

arrayс 2.1

Brake pad life [FL, FR, RL, RR].

ACR

session.ext.acRally.raw.physics.discLife

arrayс 2.1

Brake disc life [FL, FR, RL, RR].

ACR

session.ext.acRally.raw.physics.kerbVibration

numberс 2.1

Kerb vibration sent to FFB.

ACR

session.ext.acRally.raw.physics.slipVibrations

numberс 2.1

Slip vibration sent to FFB.

ACR

session.ext.acRally.raw.physics.gVibrations

numberс 2.1

G vibration sent to FFB.

ACR

session.ext.acRally.raw.physics.absVibrations

numberс 2.1

ABS vibration sent to FFB.

ACR

session.ext.acRally.raw.graphics

objectс 2.1

Raw `acpmf_graphics` values.

ACR

session.ext.acRally.raw.graphics.status

numberс 2.1

AcStatus: 0 off, 1 replay, 2 live, 3 pause.

ACR

session.ext.acRally.raw.graphics.iCurrentTime

numberс 2.1

Current lap time in ms.

ACR

session.ext.acRally.raw.graphics.iLastTime

numberс 2.1

Last lap time in ms.

ACR

session.ext.acRally.raw.graphics.iBestTime

numberс 2.1

Best lap time in ms.

ACR

session.ext.acRally.raw.graphics.iSplit

numberс 2.1

Last split time in ms.

ACR

session.ext.acRally.raw.graphics.iDeltaLapTime

numberс 2.1

Delta time in ms.

ACR

session.ext.acRally.raw.graphics.iEstimatedLapTime

numberс 2.1

Estimated lap time in ms.

ACR

session.ext.acRally.raw.graphics.isDeltaPositive

booleanс 2.1

Delta is positive.

ACR

session.ext.acRally.raw.graphics.isValidLap

booleanс 2.1

Lap is valid for timing.

ACR

session.ext.acRally.raw.graphics.position

numberс 2.1

Current player position.

ACR

session.ext.acRally.raw.graphics.sessionTimeLeft

numberс 2.1

Session time left in ms.

ACR

session.ext.acRally.raw.graphics.distanceTraveled

numberс 2.1

Distance travelled in the current stint, meters.

ACR

session.ext.acRally.raw.graphics.normalizedCarPosition

numberс 2.1

Car position on the track spline (0 to 1).

ACR

session.ext.acRally.raw.graphics.currentSectorIndex

numberс 2.1

Current track sector.

ACR

session.ext.acRally.raw.graphics.lastSectorTime

numberс 2.1

Last sector time in ms.

ACR

session.ext.acRally.raw.graphics.flag

numberс 2.1

AcFlagType.

ACR

session.ext.acRally.raw.graphics.penalty

numberс 2.1

PenaltyShortcut.

ACR

session.ext.acRally.raw.graphics.penaltyTime

numberс 2.1

Penalty time to wait.

ACR

session.ext.acRally.raw.graphics.surfaceGrip

numberс 2.1

Ideal line friction coefficient.

ACR

session.ext.acRally.raw.graphics.isSetupMenuVisible

booleanс 2.1

The setup menu is open.

ACR

session.ext.acRally.raw.graphics.engineMap

numberс 2.1

Current engine map.

ACR

session.ext.acRally.raw.graphics.tcCut

numberс 2.1

Traction control cut level.

ACR

session.ext.acRally.raw.graphics.fuelXLap

numberс 2.1

Average fuel used per lap in liters.

ACR

session.ext.acRally.raw.graphics.usedFuel

numberс 2.1

Fuel used since the last refuel.

ACR

session.ext.acRally.raw.graphics.fuelEstimatedLaps

numberс 2.1

Laps possible with the current fuel.

ACR

session.ext.acRally.raw.graphics.exhaustTemperature

numberс 2.1

Exhaust temperature.

ACR

session.ext.acRally.raw.graphics.lightsStage

numberс 2.1

Current lights stage.

ACR

session.ext.acRally.raw.graphics.rainLights

booleanс 2.1

Rain lights on.

ACR

session.ext.acRally.raw.graphics.flashingLights

booleanс 2.1

Flashing lights on.

ACR

session.ext.acRally.raw.graphics.wiperLv

numberс 2.1

Current wiper stage.

ACR

session.ext.acRally.raw.graphics.rainTyres

booleanс 2.1

Rain tyres are fitted.

ACR

session.ext.acRally.raw.graphics.trackStatus

stringс 2.1

Track status text.

ACR

session.ext.acRally.raw.graphics.clock

numberс 2.1

Time of day in seconds.

ACR

session.ext.acRally.raw.static

objectс 2.1

Raw `acpmf_static` values.

ACR

session.ext.acRally.raw.static.carModel

stringс 2.1

Player car model.

ACR

session.ext.acRally.raw.static.track

stringс 2.1

Track name.

ACR

session.ext.acRally.raw.static.trackConfiguration

stringс 2.1

Track layout; not used in ACC.

ACR

session.ext.acRally.raw.static.carSkin

stringс 2.1

Car skin; not used in ACC.

ACR

session.ext.acRally.raw.static.playerSurname

stringс 2.1

Player surname.

ACR

session.ext.acRally.raw.static.playerNick

stringс 2.1

Player nickname.

ACR

session.ext.acRally.raw.static.sectorCount

numberс 2.1

Number of sectors.

ACR

session.ext.acRally.raw.static.maxTorque

numberс 2.1

Not shown in ACC.

ACR

session.ext.acRally.raw.static.maxPower

numberс 2.1

Not shown in ACC.

ACR

session.ext.acRally.raw.static.maxTurboBoost

numberс 2.1

Maximum turbo boost.

ACR

session.ext.acRally.raw.static.suspensionMaxTravel

arrayс 2.1

Maximum suspension travel [FL, FR, RL, RR]; not shown in ACC.

ACR

session.ext.acRally.raw.static.tyreRadius

arrayс 2.1

Tyre radius [FL, FR, RL, RR]; not shown in ACC.

ACR

session.ext.acRally.raw.static.trackSplineLength

numberс 2.1

Track spline length in meters; not used in ACC.

ACR

session.ext.acRally.raw.static.penaltiesEnabled

booleanс 2.1

Penalties are enabled.

ACR

session.ext.acRally.raw.static.aidFuelRate

numberс 2.1

Fuel consumption rate.

ACR

session.ext.acRally.raw.static.aidTireRate

numberс 2.1

Tyre wear rate.

ACR

session.ext.acRally.raw.static.aidMechanicalDamage

numberс 2.1

Mechanical damage rate.

ACR

session.ext.acRally.raw.static.aidAllowTyreBlankets

booleanс 2.1

Tyre blankets are allowed.

ACR

session.ext.acRally.raw.static.aidStability

numberс 2.1

Stability control used.

ACR

session.ext.acRally.raw.static.aidAutoClutch

booleanс 2.1

Auto clutch used.

ACR

session.ext.acRally.raw.static.aidAutoBlip

booleanс 2.1

Auto blip used.

ACR

session.ext.acRally.raw.static.isOnline

booleanс 2.1

Multiplayer session.

ACR

session.ext.acRally.raw.static.dryTyresName

stringс 2.1

Dry tyre name.

ACR

session.ext.acRally.raw.static.wetTyresName

stringс 2.1

Wet tyre name.

ACR

timing

каждые 250 мс · 4/с

Lap times, history, and stints of the player.

timing

objectс 2.0

Lap times, history, and stints of the player.

iRLMUACACE

timing.lap

objectс 2.0

Current lap timing.

iRLMUACACE

timing.lap.currentSeconds

numbersecondsnullс 2.0

Time on the current lap.

iRLMUACACE

timing.lap.lastSeconds

numbersecondsnullс 2.0

Last lap time.

iRLMUACACE

timing.lap.bestSeconds

numbersecondsnullс 2.0

Best lap time in the session.

iRLMUACACE

timing.lap.deltaToBestSeconds

numbersecondsnullс 2.0

Live delta to the best lap; negative is faster.

iRLMUACACE

timing.lap.sectorsSeconds

arrayс 2.0

Last completed sector times; empty when unavailable.

LMU

timing.history

arrayс 2.0

Completed laps of the session, newest first.

iRLMUACACE

timing.history[].lapNumber

integernullс 2.0

Lap number.

iRLMUACACE

timing.history[].lapTimeSeconds

numbersecondsс 2.0

Lap time.

iRLMUACACE

timing.history[].deltaToPreviousSeconds

numbersecondsnullс 2.0

Difference to the previous lap.

iRLMUACACE

timing.history[].isValid

booleannullс 2.0

The lap counted.

iRLMUACACE

timing.history[].fuelUsedLiters

numberlitersnullс 2.0

Fuel used on the lap.

iRLMUACACE

timing.history[].tyreWearPercent

numberpercentnullс 2.0

Tyre wear on the lap.

iRLMUACACE

timing.stints

arrayс 2.0

Stints of the session, newest first. A stint ends on a refuel or tyre change.

iRLMUACACE

timing.stints[].isCurrent

booleanс 2.0

This is the running stint.

iRLMUACACE

timing.stints[].laps

integerlapsс 2.0

Laps in the stint.

iRLMUACACE

timing.stints[].totalSeconds

numbersecondsс 2.0

Stint duration.

iRLMUACACE

timing.stints[].bestLapSeconds

numbersecondsnullс 2.0

Best lap of the stint.

iRLMUACACE

timing.stints[].averageLapSeconds

numbersecondsnullс 2.0

Average lap of the stint.

iRLMUACACE

timing.stints[].consistencyPercent

numberpercentnullс 2.0

Lap time consistency.

iRLMUACACE

timing.stints[].fuelUsedLiters

numberlitersnullс 2.0

Fuel used in the stint.

iRLMUACACE

timing.stints[].tyreWearPercent

numberpercentnullс 2.0

Tyre wear in the stint.

iRLMUACACE

timing.stintLap

integerlapsnullс 2.0

Laps since the last pit exit.

iRLMUACACE

delta

каждые 16 мс · 63/с

Live delta: to the best recorded stage runs on a rally stage, to reference laps on a circuit.

delta

objectnullс 2.2

Live delta: to the best recorded stage runs on a rally stage, to reference laps on a circuit.

все игры

delta.distanceMeters

numbermetersс 2.2

Distance along the stage, or from the start line on a circuit.

все игры

delta.stage

objectnullс 2.2

Delta to the best run of the whole stage; null without one.

ACR

delta.stage.deltaSeconds

numbersecondsс 2.2

Delta to the best run at the same distance; negative is faster. Frozen at the finish.

ACR

delta.stage.elapsedSeconds

numbersecondsс 2.2

Time since the start.

ACR

delta.stage.referenceSeconds

numbersecondsс 2.2

Time of the best run.

ACR

delta.stage.finished

booleanс 2.2

The run crossed the finish; the values are final.

ACR

delta.stage.resultSeconds

numbersecondsnullс 2.2

Final difference to the best run once finished; negative is faster.

ACR

delta.sector

objectnullс 2.2

Delta to the best run of the current sector; null without one.

ACR

delta.sector.deltaSeconds

numbersecondsс 2.2

Delta to the best run of this sector at the same distance; negative is faster.

ACR

delta.sector.elapsedSeconds

numbersecondsс 2.2

Time since the sector started.

ACR

delta.sector.referenceSeconds

numbersecondsс 2.2

Time of the best run of this sector.

ACR

delta.sector.index

integerс 2.2

Current sector, from 0.

ACR

delta.sector.count

integercountс 2.2

Sectors of the stage.

ACR

delta.lastSector

objectnullс 2.2

The most recently completed sector of this run; null before the first.

ACR

delta.lastSector.index

integerс 2.2

Completed sector, from 0.

ACR

delta.lastSector.timeSeconds

numbersecondsс 2.2

Time of the completed sector.

ACR

delta.lastSector.resultSeconds

numbersecondsnullс 2.2

Difference to the best run of the sector; negative is faster.

ACR

delta.lap

objectnullс 2.5

Live delta of the player lap to the personal best of this car and track (all sessions), the best lap of this session and the last complete lap; null off a circuit.

iRLMUACACE

delta.lap.lapNumber

integerс 2.5

Lap being driven: laps completed plus one.

iRLMUACACE

delta.lap.lapDistanceFraction

numberratioдиапазон 0…1с 2.5

Position on the lap.

iRLMUACACE

delta.lap.currentSeconds

numbersecondsс 2.5

Time on this lap, from the start line.

iRLMUACACE

delta.lap.isClean

booleanс 2.5

The lap is still comparable: started at the line, no pit lane, no caution.

iRLMUACACE

delta.lap.personalBest

objectnullс 2.5

A reference lap; null when there is none.

iRLMUACACE

delta.lap.personalBest.lapSeconds

numbersecondsс 2.5

Time of the reference lap.

iRLMUACACE

delta.lap.personalBest.deltaSeconds

numbersecondsnullс 2.5

Time on the current lap minus the reference at the same position; negative is faster. Null while the lap is not comparable.

iRLMUACACE

delta.lap.personalBest.predictedSeconds

numbersecondsnullс 2.5

Lap time if the rest of the lap goes like the reference.

iRLMUACACE

delta.lap.sessionBest

objectnullс 2.5

A reference lap; null when there is none.

iRLMUACACE

delta.lap.sessionBest.lapSeconds

numbersecondsс 2.5

Time of the reference lap.

iRLMUACACE

delta.lap.sessionBest.deltaSeconds

numbersecondsnullс 2.5

Time on the current lap minus the reference at the same position; negative is faster. Null while the lap is not comparable.

iRLMUACACE

delta.lap.sessionBest.predictedSeconds

numbersecondsnullс 2.5

Lap time if the rest of the lap goes like the reference.

iRLMUACACE

delta.lap.lastLap

objectnullс 2.5

A reference lap; null when there is none.

iRLMUACACE

delta.lap.lastLap.lapSeconds

numbersecondsс 2.5

Time of the reference lap.

iRLMUACACE

delta.lap.lastLap.deltaSeconds

numbersecondsnullс 2.5

Time on the current lap minus the reference at the same position; negative is faster. Null while the lap is not comparable.

iRLMUACACE

delta.lap.lastLap.predictedSeconds

numbersecondsnullс 2.5

Lap time if the rest of the lap goes like the reference.

iRLMUACACE

delta.lap.sectorStartFractions

arrayс 2.5

Where the sectors start on the lap, the first at 0; empty when the game does not say.

iRLMUACACE

delta.lap.speedExtremes

objectс 2.8

Slowest speed through the latest corner and fastest on the latest straight, found while driving, each compared with the personal best, the session best and the last lap at the same place.

iRLMUACACE

delta.lap.speedExtremes.corner

objectnullс 2.8

The corner minimum: the one forming while the car slows, else the last one; null before the first corner, and in the pit lane.

iRLMUACACE

delta.lap.speedExtremes.corner.speedKph

numberkphс 2.8

Lowest speed through the corner.

iRLMUACACE

delta.lap.speedExtremes.corner.lapDistanceFraction

numberratioдиапазон 0…1с 2.8

Where on the lap it was reached.

iRLMUACACE

delta.lap.speedExtremes.corner.isFinal

booleanс 2.8

The car is speeding up again (3 km/h or 2 % above it): the minimum is settled. False while it still slows.

iRLMUACACE

delta.lap.speedExtremes.corner.turnNumber

integernullс 2.8

Turn of `session.turns` that holds it; null when none does.

iRLMUACACE

delta.lap.speedExtremes.corner.personalBest

objectnullс 2.8

The extreme on a reference lap; null without that lap or its speeds.

iRLMUACACE

delta.lap.speedExtremes.corner.personalBest.speedKph

numberkphс 2.8

For a settled extreme, the reference lap’s own extreme within a short stretch around the same place (50 m for a corner, 100 m for a straight); for one still forming, the reference’s speed at the same place.

iRLMUACACE

delta.lap.speedExtremes.corner.personalBest.deltaKph

numberkphс 2.8

This extreme minus the reference’s; positive is faster.

iRLMUACACE

delta.lap.speedExtremes.corner.sessionBest

objectnullс 2.8

The extreme on a reference lap; null without that lap or its speeds.

iRLMUACACE

delta.lap.speedExtremes.corner.sessionBest.speedKph

numberkphс 2.8

For a settled extreme, the reference lap’s own extreme within a short stretch around the same place (50 m for a corner, 100 m for a straight); for one still forming, the reference’s speed at the same place.

iRLMUACACE

delta.lap.speedExtremes.corner.sessionBest.deltaKph

numberkphс 2.8

This extreme minus the reference’s; positive is faster.

iRLMUACACE

delta.lap.speedExtremes.corner.lastLap

objectnullс 2.8

The extreme on a reference lap; null without that lap or its speeds.

iRLMUACACE

delta.lap.speedExtremes.corner.lastLap.speedKph

numberkphс 2.8

For a settled extreme, the reference lap’s own extreme within a short stretch around the same place (50 m for a corner, 100 m for a straight); for one still forming, the reference’s speed at the same place.

iRLMUACACE

delta.lap.speedExtremes.corner.lastLap.deltaKph

numberkphс 2.8

This extreme minus the reference’s; positive is faster.

iRLMUACACE

delta.lap.speedExtremes.straight

objectnullс 2.8

The straight maximum: the one forming while the car speeds up, else the last one; null before the first straight, and in the pit lane.

iRLMUACACE

delta.lap.speedExtremes.straight.speedKph

numberkphс 2.8

Highest speed on the straight.

iRLMUACACE

delta.lap.speedExtremes.straight.lapDistanceFraction

numberratioдиапазон 0…1с 2.8

Where on the lap it was reached.

iRLMUACACE

delta.lap.speedExtremes.straight.isFinal

booleanс 2.8

The car is slowing again (3 km/h or 2 % below it): the maximum is settled. False while it still speeds up.

iRLMUACACE

delta.lap.speedExtremes.straight.turnNumber

integernullс 2.8

Always null for a straight.

iRLMUACACE

delta.lap.speedExtremes.straight.personalBest

objectnullс 2.8

The extreme on a reference lap; null without that lap or its speeds.

iRLMUACACE

delta.lap.speedExtremes.straight.personalBest.speedKph

numberkphс 2.8

For a settled extreme, the reference lap’s own extreme within a short stretch around the same place (50 m for a corner, 100 m for a straight); for one still forming, the reference’s speed at the same place.

iRLMUACACE

delta.lap.speedExtremes.straight.personalBest.deltaKph

numberkphс 2.8

This extreme minus the reference’s; positive is faster.

iRLMUACACE

delta.lap.speedExtremes.straight.sessionBest

objectnullс 2.8

The extreme on a reference lap; null without that lap or its speeds.

iRLMUACACE

delta.lap.speedExtremes.straight.sessionBest.speedKph

numberkphс 2.8

For a settled extreme, the reference lap’s own extreme within a short stretch around the same place (50 m for a corner, 100 m for a straight); for one still forming, the reference’s speed at the same place.

iRLMUACACE

delta.lap.speedExtremes.straight.sessionBest.deltaKph

numberkphс 2.8

This extreme minus the reference’s; positive is faster.

iRLMUACACE

delta.lap.speedExtremes.straight.lastLap

objectnullс 2.8

The extreme on a reference lap; null without that lap or its speeds.

iRLMUACACE

delta.lap.speedExtremes.straight.lastLap.speedKph

numberkphс 2.8

For a settled extreme, the reference lap’s own extreme within a short stretch around the same place (50 m for a corner, 100 m for a straight); for one still forming, the reference’s speed at the same place.

iRLMUACACE

delta.lap.speedExtremes.straight.lastLap.deltaKph

numberkphс 2.8

This extreme minus the reference’s; positive is faster.

iRLMUACACE

delta.lap.topSpeed

objectс 2.15

The best and the worst top speed of a clean lap over the session, the stint and the last laps. Updated when a lap is completed.

iRLMUACACE

delta.lap.topSpeed.session

objectnullс 2.15

Clean laps of the session; null before the first.

iRLMUACACE

delta.lap.topSpeed.session.lapCount

integerlapsс 2.15

Clean laps the period holds.

iRLMUACACE

delta.lap.topSpeed.session.best

objectс 2.15

The lap with the highest top speed.

iRLMUACACE

delta.lap.topSpeed.session.best.speedKph

numberkphс 2.15

The fastest speed of that lap.

iRLMUACACE

delta.lap.topSpeed.session.best.lapNumber

integerс 2.15

Lap of the session it was set on.

iRLMUACACE

delta.lap.topSpeed.session.worst

objectс 2.15

The lap with the lowest top speed.

iRLMUACACE

delta.lap.topSpeed.session.worst.speedKph

numberkphс 2.15

The fastest speed of that lap.

iRLMUACACE

delta.lap.topSpeed.session.worst.lapNumber

integerс 2.15

Lap of the session it was set on.

iRLMUACACE

delta.lap.topSpeed.stint

objectnullс 2.15

Clean laps since the last visit to the pit lane; null before the first.

iRLMUACACE

delta.lap.topSpeed.stint.lapCount

integerlapsс 2.15

Clean laps the period holds.

iRLMUACACE

delta.lap.topSpeed.stint.best

objectс 2.15

The lap with the highest top speed.

iRLMUACACE

delta.lap.topSpeed.stint.best.speedKph

numberkphс 2.15

The fastest speed of that lap.

iRLMUACACE

delta.lap.topSpeed.stint.best.lapNumber

integerс 2.15

Lap of the session it was set on.

iRLMUACACE

delta.lap.topSpeed.stint.worst

objectс 2.15

The lap with the lowest top speed.

iRLMUACACE

delta.lap.topSpeed.stint.worst.speedKph

numberkphс 2.15

The fastest speed of that lap.

iRLMUACACE

delta.lap.topSpeed.stint.worst.lapNumber

integerс 2.15

Lap of the session it was set on.

iRLMUACACE

delta.lap.topSpeed.last5

objectnullс 2.15

The last 5 clean laps; null before the first.

iRLMUACACE

delta.lap.topSpeed.last5.lapCount

integerlapsс 2.15

Clean laps the period holds.

iRLMUACACE

delta.lap.topSpeed.last5.best

objectс 2.15

The lap with the highest top speed.

iRLMUACACE

delta.lap.topSpeed.last5.best.speedKph

numberkphс 2.15

The fastest speed of that lap.

iRLMUACACE

delta.lap.topSpeed.last5.best.lapNumber

integerс 2.15

Lap of the session it was set on.

iRLMUACACE

delta.lap.topSpeed.last5.worst

objectс 2.15

The lap with the lowest top speed.

iRLMUACACE

delta.lap.topSpeed.last5.worst.speedKph

numberkphс 2.15

The fastest speed of that lap.

iRLMUACACE

delta.lap.topSpeed.last5.worst.lapNumber

integerс 2.15

Lap of the session it was set on.

iRLMUACACE

delta.lap.topSpeed.last10

objectnullс 2.15

The last 10 clean laps; null before the first.

iRLMUACACE

delta.lap.topSpeed.last10.lapCount

integerlapsс 2.15

Clean laps the period holds.

iRLMUACACE

delta.lap.topSpeed.last10.best

objectс 2.15

The lap with the highest top speed.

iRLMUACACE

delta.lap.topSpeed.last10.best.speedKph

numberkphс 2.15

The fastest speed of that lap.

iRLMUACACE

delta.lap.topSpeed.last10.best.lapNumber

integerс 2.15

Lap of the session it was set on.

iRLMUACACE

delta.lap.topSpeed.last10.worst

objectс 2.15

The lap with the lowest top speed.

iRLMUACACE

delta.lap.topSpeed.last10.worst.speedKph

numberkphс 2.15

The fastest speed of that lap.

iRLMUACACE

delta.lap.topSpeed.last10.worst.lapNumber

integerс 2.15

Lap of the session it was set on.

iRLMUACACE

fuel

каждые 250 мс · 4/с

Fuel level and strategy.

fuel

objectс 2.0

Fuel level and strategy.

iRLMUACACE

fuel.levelLiters

numberlitersс 2.0

Fuel in the tank.

все игры

fuel.capacityLiters

numberlitersnullс 2.0

Tank capacity.

все игры

fuel.maxAllowedLiters

numberlitersnullс 2.0

Fuel allowed by the series.

iR

fuel.kgPerLiter

numbernullс 2.0

Fuel density in kilograms per litre.

iR

fuel.displayUnit

enumс 2.0

Fuel unit of the car setup. Data is always in litres; convert with kgPerLiter.

Значения: liters · kilograms

iR

fuel.perLapLiters

numberlitersnullс 2.0

Reference consumption per lap used by the model.

iR

fuel.lastLapLiters

numberlitersnullс 2.0

Fuel used on the last lap.

iR

fuel.lastLapValid

booleannullс 2.0

The last lap counts as a clean sample.

iR

fuel.currentLapLiters

numberlitersnullс 2.0

Fuel used so far this lap.

iR

fuel.projectedLapLiters

numberlitersnullс 2.0

Projected fuel use of the current lap.

iR

fuel.lapsRemaining

numberlapsnullс 2.0

Laps the fuel lasts.

iRLMU

fuel.timeRemainingSeconds

numbersecondsnullс 2.0

Time the fuel lasts.

iR

fuel.stintLaps

numberlapsnullс 2.0

Laps per full tank.

iRLMUACACE

fuel.stopsRemaining

numbernullс 2.0

Pit stops still needed to finish.

iR

fuel.totalStops

numbernullс 2.0

Pit stops needed for the whole race.

iR

fuel.lapsUntilPitWindow

numberlapsnullс 2.0

Laps until the next stop is needed.

iRLMUACACE

fuel.pitWindowOpen

booleannullс 2.0

A stop now can finish the race.

iR

fuel.samples

objectс 2.0

Consumption samples behind the model.

iR

fuel.samples.recentLiters

arrayс 2.0

Recent valid laps.

iR

fuel.samples.historicalLiters

arrayс 2.0

Stored laps of this car and track.

iR

fuel.samples.sessionLiters

arrayс 2.0

Laps of this session.

iR

fuel.samples.mergedCount

integerс 2.0

Samples used by the model.

iR

fuel.samples.referenceWetnessLevel

integernullс 2.0

Track wetness of the stored reference.

iR

fuel.calculator

objectnullс 2.5

Fuel calculator estimates and the consumption history behind them.

iRLMUACACE

fuel.calculator.capacityLiters

numberlitersnullс 2.15

Most fuel the car can carry in this session: the tank, or less when the series limits it. Estimates use this.

iRLMUACACE

fuel.calculator.lapSeconds

numbersecondsnullс 2.5

Lap time used for the time estimates: average of the last five clean laps, or the best lap.

iRLMUACACE

fuel.calculator.lapsToFinish

numberlapsnullс 2.5

Laps the player still drives from the current position; null when the session length is unknown.

iRLMUACACE

fuel.calculator.raceLaps

integerlapsnullс 2.5

Estimated laps of the whole session for the player.

iRLMUACACE

fuel.calculator.lapsCompleted

integerlapsс 2.5

Laps the player completed.

iRLMUACACE

fuel.calculator.hasRefueled

booleanс 2.5

The player added fuel in this session.

iRLMUACACE

fuel.calculator.strategies

objectс 2.5

Average of all clean laps, of the last 5 and 10, the lowest and the highest lap, and the last lap.

iRLMUACACE

fuel.calculator.strategies.allLaps

objectnullс 2.5

Estimates with one reference consumption; null until a clean lap is known.

iRLMUACACE

fuel.calculator.strategies.allLaps.perLapLiters

numberlitersс 2.5

Reference consumption per lap.

iRLMUACACE

fuel.calculator.strategies.allLaps.lapsRemaining

numberlapsс 2.5

Laps the fuel in the tank lasts.

iRLMUACACE

fuel.calculator.strategies.allLaps.timeRemainingSeconds

numbersecondsnullс 2.5

Time the fuel in the tank lasts.

iRLMUACACE

fuel.calculator.strategies.allLaps.targetLaps

numberlapsnullс 2.5

Laps the fuel lasts minus the laps still to drive; negative means a stop is needed.

iRLMUACACE

fuel.calculator.strategies.allLaps.targetSeconds

numbersecondsnullс 2.5

targetLaps as time, at the estimate lap time.

iRLMUACACE

fuel.calculator.strategies.allLaps.refuelLiters

numberlitersnullс 2.5

Fuel to add if the player stops now, limited by the free space in the tank; no safety margin.

iRLMUACACE

fuel.calculator.strategies.allLaps.totalRefuelLiters

numberlitersnullс 2.5

Fuel still to add over the rest of the session; no safety margin.

iRLMUACACE

fuel.calculator.strategies.allLaps.stops

numbernullс 2.5

Stops still needed: totalRefuelLiters per tank capacity.

iRLMUACACE

fuel.calculator.strategies.allLaps.litersToFinish

numberlitersnullс 2.15

Fuel the rest of the session needs at this consumption; no safety margin.

iRLMUACACE

fuel.calculator.strategies.allLaps.litersAtFinish

numberlitersnullс 2.5

Fuel left at the finish without stopping; negative when it runs out. The same amount as targetLaps, in litres.

iRLMUACACE

fuel.calculator.strategies.allLaps.window

objectnullс 2.5

The next pit window; null when no stop is needed or the session length is unknown.

iRLMUACACE

fuel.calculator.strategies.allLaps.window.status

enumс 2.5

closed: too early to stop, soon: opens within two laps, open: a stop now reaches the finish, pitted: the player refuelled and needs no more stops.

Значения: closed · soon · open · pitted

iRLMUACACE

fuel.calculator.strategies.allLaps.window.firstLap

integerlapsс 2.5

Earliest lap at whose end a full tank reaches the finish.

iRLMUACACE

fuel.calculator.strategies.allLaps.window.lastLap

integerlapsс 2.5

Last lap the fuel completes; stop at its end at the latest.

iRLMUACACE

fuel.calculator.strategies.allLaps.window.refuelLiters

numberlitersс 2.5

Fuel to add at the stop; no safety margin.

iRLMUACACE

fuel.calculator.strategies.last5

objectnullс 2.5

Estimates with one reference consumption; null until a clean lap is known.

iRLMUACACE

fuel.calculator.strategies.last5.perLapLiters

numberlitersс 2.5

Reference consumption per lap.

iRLMUACACE

fuel.calculator.strategies.last5.lapsRemaining

numberlapsс 2.5

Laps the fuel in the tank lasts.

iRLMUACACE

fuel.calculator.strategies.last5.timeRemainingSeconds

numbersecondsnullс 2.5

Time the fuel in the tank lasts.

iRLMUACACE

fuel.calculator.strategies.last5.targetLaps

numberlapsnullс 2.5

Laps the fuel lasts minus the laps still to drive; negative means a stop is needed.

iRLMUACACE

fuel.calculator.strategies.last5.targetSeconds

numbersecondsnullс 2.5

targetLaps as time, at the estimate lap time.

iRLMUACACE

fuel.calculator.strategies.last5.refuelLiters

numberlitersnullс 2.5

Fuel to add if the player stops now, limited by the free space in the tank; no safety margin.

iRLMUACACE

fuel.calculator.strategies.last5.totalRefuelLiters

numberlitersnullс 2.5

Fuel still to add over the rest of the session; no safety margin.

iRLMUACACE

fuel.calculator.strategies.last5.stops

numbernullс 2.5

Stops still needed: totalRefuelLiters per tank capacity.

iRLMUACACE

fuel.calculator.strategies.last5.litersToFinish

numberlitersnullс 2.15

Fuel the rest of the session needs at this consumption; no safety margin.

iRLMUACACE

fuel.calculator.strategies.last5.litersAtFinish

numberlitersnullс 2.5

Fuel left at the finish without stopping; negative when it runs out. The same amount as targetLaps, in litres.

iRLMUACACE

fuel.calculator.strategies.last5.window

objectnullс 2.5

The next pit window; null when no stop is needed or the session length is unknown.

iRLMUACACE

fuel.calculator.strategies.last5.window.status

enumс 2.5

closed: too early to stop, soon: opens within two laps, open: a stop now reaches the finish, pitted: the player refuelled and needs no more stops.

Значения: closed · soon · open · pitted

iRLMUACACE

fuel.calculator.strategies.last5.window.firstLap

integerlapsс 2.5

Earliest lap at whose end a full tank reaches the finish.

iRLMUACACE

fuel.calculator.strategies.last5.window.lastLap

integerlapsс 2.5

Last lap the fuel completes; stop at its end at the latest.

iRLMUACACE

fuel.calculator.strategies.last5.window.refuelLiters

numberlitersс 2.5

Fuel to add at the stop; no safety margin.

iRLMUACACE

fuel.calculator.strategies.last10

objectnullс 2.5

Estimates with one reference consumption; null until a clean lap is known.

iRLMUACACE

fuel.calculator.strategies.last10.perLapLiters

numberlitersс 2.5

Reference consumption per lap.

iRLMUACACE

fuel.calculator.strategies.last10.lapsRemaining

numberlapsс 2.5

Laps the fuel in the tank lasts.

iRLMUACACE

fuel.calculator.strategies.last10.timeRemainingSeconds

numbersecondsnullс 2.5

Time the fuel in the tank lasts.

iRLMUACACE

fuel.calculator.strategies.last10.targetLaps

numberlapsnullс 2.5

Laps the fuel lasts minus the laps still to drive; negative means a stop is needed.

iRLMUACACE

fuel.calculator.strategies.last10.targetSeconds

numbersecondsnullс 2.5

targetLaps as time, at the estimate lap time.

iRLMUACACE

fuel.calculator.strategies.last10.refuelLiters

numberlitersnullс 2.5

Fuel to add if the player stops now, limited by the free space in the tank; no safety margin.

iRLMUACACE

fuel.calculator.strategies.last10.totalRefuelLiters

numberlitersnullс 2.5

Fuel still to add over the rest of the session; no safety margin.

iRLMUACACE

fuel.calculator.strategies.last10.stops

numbernullс 2.5

Stops still needed: totalRefuelLiters per tank capacity.

iRLMUACACE

fuel.calculator.strategies.last10.litersToFinish

numberlitersnullс 2.15

Fuel the rest of the session needs at this consumption; no safety margin.

iRLMUACACE

fuel.calculator.strategies.last10.litersAtFinish

numberlitersnullс 2.5

Fuel left at the finish without stopping; negative when it runs out. The same amount as targetLaps, in litres.

iRLMUACACE

fuel.calculator.strategies.last10.window

objectnullс 2.5

The next pit window; null when no stop is needed or the session length is unknown.

iRLMUACACE

fuel.calculator.strategies.last10.window.status

enumс 2.5

closed: too early to stop, soon: opens within two laps, open: a stop now reaches the finish, pitted: the player refuelled and needs no more stops.

Значения: closed · soon · open · pitted

iRLMUACACE

fuel.calculator.strategies.last10.window.firstLap

integerlapsс 2.5

Earliest lap at whose end a full tank reaches the finish.

iRLMUACACE

fuel.calculator.strategies.last10.window.lastLap

integerlapsс 2.5

Last lap the fuel completes; stop at its end at the latest.

iRLMUACACE

fuel.calculator.strategies.last10.window.refuelLiters

numberlitersс 2.5

Fuel to add at the stop; no safety margin.

iRLMUACACE

fuel.calculator.strategies.lowest

objectnullс 2.5

Estimates with one reference consumption; null until a clean lap is known.

iRLMUACACE

fuel.calculator.strategies.lowest.perLapLiters

numberlitersс 2.5

Reference consumption per lap.

iRLMUACACE

fuel.calculator.strategies.lowest.lapsRemaining

numberlapsс 2.5

Laps the fuel in the tank lasts.

iRLMUACACE

fuel.calculator.strategies.lowest.timeRemainingSeconds

numbersecondsnullс 2.5

Time the fuel in the tank lasts.

iRLMUACACE

fuel.calculator.strategies.lowest.targetLaps

numberlapsnullс 2.5

Laps the fuel lasts minus the laps still to drive; negative means a stop is needed.

iRLMUACACE

fuel.calculator.strategies.lowest.targetSeconds

numbersecondsnullс 2.5

targetLaps as time, at the estimate lap time.

iRLMUACACE

fuel.calculator.strategies.lowest.refuelLiters

numberlitersnullс 2.5

Fuel to add if the player stops now, limited by the free space in the tank; no safety margin.

iRLMUACACE

fuel.calculator.strategies.lowest.totalRefuelLiters

numberlitersnullс 2.5

Fuel still to add over the rest of the session; no safety margin.

iRLMUACACE

fuel.calculator.strategies.lowest.stops

numbernullс 2.5

Stops still needed: totalRefuelLiters per tank capacity.

iRLMUACACE

fuel.calculator.strategies.lowest.litersToFinish

numberlitersnullс 2.15

Fuel the rest of the session needs at this consumption; no safety margin.

iRLMUACACE

fuel.calculator.strategies.lowest.litersAtFinish

numberlitersnullс 2.5

Fuel left at the finish without stopping; negative when it runs out. The same amount as targetLaps, in litres.

iRLMUACACE

fuel.calculator.strategies.lowest.window

objectnullс 2.5

The next pit window; null when no stop is needed or the session length is unknown.

iRLMUACACE

fuel.calculator.strategies.lowest.window.status

enumс 2.5

closed: too early to stop, soon: opens within two laps, open: a stop now reaches the finish, pitted: the player refuelled and needs no more stops.

Значения: closed · soon · open · pitted

iRLMUACACE

fuel.calculator.strategies.lowest.window.firstLap

integerlapsс 2.5

Earliest lap at whose end a full tank reaches the finish.

iRLMUACACE

fuel.calculator.strategies.lowest.window.lastLap

integerlapsс 2.5

Last lap the fuel completes; stop at its end at the latest.

iRLMUACACE

fuel.calculator.strategies.lowest.window.refuelLiters

numberlitersс 2.5

Fuel to add at the stop; no safety margin.

iRLMUACACE

fuel.calculator.strategies.highest

objectnullс 2.5

Estimates with one reference consumption; null until a clean lap is known.

iRLMUACACE

fuel.calculator.strategies.highest.perLapLiters

numberlitersс 2.5

Reference consumption per lap.

iRLMUACACE

fuel.calculator.strategies.highest.lapsRemaining

numberlapsс 2.5

Laps the fuel in the tank lasts.

iRLMUACACE

fuel.calculator.strategies.highest.timeRemainingSeconds

numbersecondsnullс 2.5

Time the fuel in the tank lasts.

iRLMUACACE

fuel.calculator.strategies.highest.targetLaps

numberlapsnullс 2.5

Laps the fuel lasts minus the laps still to drive; negative means a stop is needed.

iRLMUACACE

fuel.calculator.strategies.highest.targetSeconds

numbersecondsnullс 2.5

targetLaps as time, at the estimate lap time.

iRLMUACACE

fuel.calculator.strategies.highest.refuelLiters

numberlitersnullс 2.5

Fuel to add if the player stops now, limited by the free space in the tank; no safety margin.

iRLMUACACE

fuel.calculator.strategies.highest.totalRefuelLiters

numberlitersnullс 2.5

Fuel still to add over the rest of the session; no safety margin.

iRLMUACACE

fuel.calculator.strategies.highest.stops

numbernullс 2.5

Stops still needed: totalRefuelLiters per tank capacity.

iRLMUACACE

fuel.calculator.strategies.highest.litersToFinish

numberlitersnullс 2.15

Fuel the rest of the session needs at this consumption; no safety margin.

iRLMUACACE

fuel.calculator.strategies.highest.litersAtFinish

numberlitersnullс 2.5

Fuel left at the finish without stopping; negative when it runs out. The same amount as targetLaps, in litres.

iRLMUACACE

fuel.calculator.strategies.highest.window

objectnullс 2.5

The next pit window; null when no stop is needed or the session length is unknown.

iRLMUACACE

fuel.calculator.strategies.highest.window.status

enumс 2.5

closed: too early to stop, soon: opens within two laps, open: a stop now reaches the finish, pitted: the player refuelled and needs no more stops.

Значения: closed · soon · open · pitted

iRLMUACACE

fuel.calculator.strategies.highest.window.firstLap

integerlapsс 2.5

Earliest lap at whose end a full tank reaches the finish.

iRLMUACACE

fuel.calculator.strategies.highest.window.lastLap

integerlapsс 2.5

Last lap the fuel completes; stop at its end at the latest.

iRLMUACACE

fuel.calculator.strategies.highest.window.refuelLiters

numberlitersс 2.5

Fuel to add at the stop; no safety margin.

iRLMUACACE

fuel.calculator.strategies.lastLap

objectnullс 2.5

Estimates with one reference consumption; null until a clean lap is known.

iRLMUACACE

fuel.calculator.strategies.lastLap.perLapLiters

numberlitersс 2.5

Reference consumption per lap.

iRLMUACACE

fuel.calculator.strategies.lastLap.lapsRemaining

numberlapsс 2.5

Laps the fuel in the tank lasts.

iRLMUACACE

fuel.calculator.strategies.lastLap.timeRemainingSeconds

numbersecondsnullс 2.5

Time the fuel in the tank lasts.

iRLMUACACE

fuel.calculator.strategies.lastLap.targetLaps

numberlapsnullс 2.5

Laps the fuel lasts minus the laps still to drive; negative means a stop is needed.

iRLMUACACE

fuel.calculator.strategies.lastLap.targetSeconds

numbersecondsnullс 2.5

targetLaps as time, at the estimate lap time.

iRLMUACACE

fuel.calculator.strategies.lastLap.refuelLiters

numberlitersnullс 2.5

Fuel to add if the player stops now, limited by the free space in the tank; no safety margin.

iRLMUACACE

fuel.calculator.strategies.lastLap.totalRefuelLiters

numberlitersnullс 2.5

Fuel still to add over the rest of the session; no safety margin.

iRLMUACACE

fuel.calculator.strategies.lastLap.stops

numbernullс 2.5

Stops still needed: totalRefuelLiters per tank capacity.

iRLMUACACE

fuel.calculator.strategies.lastLap.litersToFinish

numberlitersnullс 2.15

Fuel the rest of the session needs at this consumption; no safety margin.

iRLMUACACE

fuel.calculator.strategies.lastLap.litersAtFinish

numberlitersnullс 2.5

Fuel left at the finish without stopping; negative when it runs out. The same amount as targetLaps, in litres.

iRLMUACACE

fuel.calculator.strategies.lastLap.window

objectnullс 2.5

The next pit window; null when no stop is needed or the session length is unknown.

iRLMUACACE

fuel.calculator.strategies.lastLap.window.status

enumс 2.5

closed: too early to stop, soon: opens within two laps, open: a stop now reaches the finish, pitted: the player refuelled and needs no more stops.

Значения: closed · soon · open · pitted

iRLMUACACE

fuel.calculator.strategies.lastLap.window.firstLap

integerlapsс 2.5

Earliest lap at whose end a full tank reaches the finish.

iRLMUACACE

fuel.calculator.strategies.lastLap.window.lastLap

integerlapsс 2.5

Last lap the fuel completes; stop at its end at the latest.

iRLMUACACE

fuel.calculator.strategies.lastLap.window.refuelLiters

numberlitersс 2.5

Fuel to add at the stop; no safety margin.

iRLMUACACE

fuel.calculator.history

arrayс 2.5

Fuel used per lap, oldest first: earlier sessions with this car and track, then this one. At most 60.

iRLMUACACE

fuel.calculator.history[].lapNumber

integerс 2.5

Lap number in its session.

iRLMUACACE

fuel.calculator.history[].usedLiters

numberlitersс 2.5

Fuel used, scaled to a full lap when the lap was joined late.

iRLMUACACE

fuel.calculator.history[].measuredLiters

numberlitersс 2.5

Fuel used as measured.

iRLMUACACE

fuel.calculator.history[].isCurrentSession

booleanс 2.5

The lap was driven in this session.

iRLMUACACE

fuel.calculator.history[].isClean

booleanс 2.5

Green flag, no pit lane, measured from the start line.

iRLMUACACE

drivers

каждые 100 мс · 10/с

Every car in the session, in no particular order.

drivers

arrayс 2.0

Every car in the session, in no particular order.

iRLMUACACE

drivers[].carIdx

integerс 2.0

Stable index of the car for the session; use it as a key.

iRLMUACACE

drivers[].position

integernullс 2.0

Overall position.

iRLMUACACE

drivers[].classPosition

integernullс 2.0

Position in class.

iRLMUACACE

drivers[].startPosition

integernullс 2.0

Overall grid position.

iRLMU

drivers[].startClassPosition

integernullс 2.0

Grid position in class.

iR

drivers[].name

stringс 2.0

Full driver name.

iRLMUACACE

drivers[].firstName

stringс 2.0

First name.

iRLMUACACE

drivers[].lastName

stringс 2.0

Last name; empty when the game reports one name.

iRLMUACACE

drivers[].carNumber

stringс 2.0

Car number as shown on the car.

iRLMUACACE

drivers[].classId

integernullс 2.0

Car class identifier.

iRLMUACACE

drivers[].className

stringс 2.0

Car class name.

iRLMUACACE

drivers[].classColor

stringcolorс 2.0

Car class color.

iRLMUACACE

drivers[].carId

integernullс 2.0

Car model identifier.

iR

drivers[].carName

stringс 2.0

Car model name.

iRLMUACACE

drivers[].teamId

integernullс 2.0

Team identifier.

iR

drivers[].teamName

stringс 2.0

Team name; empty when unavailable.

iRLMU

drivers[].customerId

integernullс 2.0

Simulator account id; null for AI or when unavailable.

iR

drivers[].isPlayer

booleanс 2.0

The car is driven by the user.

iRLMUACACE

drivers[].isFocused

booleanс 2.0

The camera follows the car.

iRLMUACACE

drivers[].isSpectator

booleanс 2.0

The entry is a spectator, not a competitor.

iRLMUACACE

drivers[].isPaceCar

booleanс 2.0

The car is the pace car.

iRLMUACACE

drivers[].lap

integerс 2.0

Current lap.

iRLMUACACE

drivers[].lapsCompleted

integerlapsс 2.0

Completed laps.

iRLMUACACE

drivers[].lapDistanceFraction

numberratioдиапазон 0…1с 2.0

Position on the lap.

iRLMUACACE

drivers[].raceDistanceLaps

numberlapsс 2.0

Completed laps plus lap position.

iRLMUACACE

drivers[].lastLapSeconds

numbersecondsnullс 2.0

Last lap time.

iRLMUACACE

drivers[].bestLapSeconds

numbersecondsnullс 2.0

Best lap time.

iRLMUACACE

drivers[].speedKph

numberkphnullс 2.0

Ground speed.

iRLMUACACE

drivers[].trackSurface

enumс 2.0

Where the car is.

Значения: notInWorld · offTrack · pitStall · approachingPits · onTrack

iRLMUACACE

drivers[].onPitRoad

booleanс 2.0

The car is on pit road.

iRLMUACACE

drivers[].flag

enumnullс 2.0

Flag shown to this car.

Значения: green · yellow · yellowWaving · caution · cautionWaving · blue · white · checkered · red · black · meatball · disqualify · penalty · startReady · startSet · startGo

iRLMUACACE

drivers[].tyreCompound

integernullс 2.0

Tyre compound index.

iRLMU

drivers[].gear

integernullс 2.0

Selected gear: -1 reverse, 0 neutral, 1+ forward gears.

iR

drivers[].offTrackCount

integerс 2.0

Times the car left the track since the session started.

iR

drivers[].hazard

objectnullс 2.12

The car is in trouble now: off the track, stopped, crawling or going backwards; held three seconds after it ends. Not under a safety car, on the formation lap or at the start (only off the track counts then), nor in the pits. Null when the car runs normally.

iRLMUACACE

drivers[].hazard.kind

enumс 2.12

offTrack: the game says the car is off the track; stopped: under 20 km/h on the track while most of the field races; slow: under half the speed the field drives at this place of the lap; reverse: moving backwards along the lap (a spin).

Значения: offTrack · stopped · slow · reverse

iRLMUACACE

drivers[].hazard.sinceSeconds

numbersecondsс 2.12

How long the hazard has lasted, by the session clock.

iRLMUACACE

drivers[].hazard.isDangerous

booleanс 2.12

The car is on the racing surface, where others may run into it (stopped, slow or reversing; not off the track).

iRLMUACACE

drivers[].lapHistorySeconds

arrayс 2.0

Times of the last completed laps, oldest first; at most ten.

iR

drivers[].pushToPass

objectnullс 2.0

Push-to-pass state of the car.

iR

drivers[].pushToPass.active

booleanс 2.0

Push to pass is being used.

iR

drivers[].pushToPass.count

integernullс 2.0

Uses left, or used so far.

iR

drivers[].pit

objectс 2.0

Pit stop tracking.

iRLMUACACE

drivers[].pit.stops

integernullс 2.0

Pit stops this session.

iRLMU

drivers[].pit.entrySessionTime

numbersecondsnullс 2.0

Session time of the current pit entry. Follows the session clock: it stands still while the game or a recording is paused.

iRLMUACACE

drivers[].pit.timeInPitSeconds

numbersecondsnullс 2.0

Time spent on the current pit visit, by the session clock; draw it as given.

iRLMUACACE

drivers[].pit.lapsSinceExit

integerlapsnullс 2.0

Laps since the last pit exit.

iR

drivers[].pit.isOnOutLap

booleanс 2.0

The car is on its out lap.

iR

drivers[].pit.lastStopLap

integerlapsnullс 2.0

Lap of the last completed pit visit.

iR

drivers[].pit.lastStopSeconds

numbersecondsnullс 2.0

Time spent in the pit lane on the last completed pit visit.

iR

drivers[].pit.lastStintLaps

integerlapsnullс 2.0

Laps driven on the stint before the last pit visit.

iR

drivers[].virtualEnergyFraction

numberrationullдиапазон 0…1с 2.0

Virtual energy the car has left, as the game shows it in its standings.

LMU

drivers[].gaps

objectс 2.0

Time gaps. In a race they come from reference laps; in other sessions from best laps.

iRLMUACACE

drivers[].gaps.toClassLeaderSeconds

numbersecondsnullс 2.0

Gap to the class leader.

iRLMUACACE

drivers[].gaps.toClassLeaderLaps

integerlapsnullс 2.0

Laps behind the class leader.

iRLMUACACE

drivers[].gaps.toAheadSeconds

numbersecondsnullс 2.0

Interval to the car ahead in class.

iRLMUACACE

drivers[].gaps.toAheadLaps

integerlapsnullс 2.0

Laps behind the car ahead in class.

iRLMUACACE

drivers[].gaps.toLeaderSeconds

numbersecondsnullс 2.0

Gap to the overall leader, across classes; in a race timed on the reference lap of the class of this car.

iRLMU

drivers[].gaps.toLeaderLaps

integerlapsnullс 2.0

Laps behind the overall leader.

iRLMU

drivers[].gaps.relativeSeconds

numbersecondsnullс 2.0

On-track time to the focused car; positive means this car is ahead. Timed on the reference lap of the class of the chasing car.

iRLMU

drivers[].gaps.relativeLaps

integerlapsnullс 2.0

Whole laps of race distance to the focused car: 1 or more means this car is lapping it, -1 or less that it is lapped.

iRLMUACACE

drivers[].gaps.relativeMeters

numbermetersnullс 2.0

On-track distance to the focused car; positive means this car is ahead.

iRLMUACACE

drivers[].hasSessionBestLap

booleanс 2.0

The car holds the fastest lap of the session.

iRLMUACACE

drivers[].hasClassBestLap

booleanс 2.0

The car holds the fastest lap of its class.

iRLMUACACE

drivers[].lapAverageSeconds

objectс 2.0

Averages of lapHistorySeconds.

iR

drivers[].lapAverageSeconds.last5

numbersecondsnullс 2.0

Average of the last five laps (fewer when fewer are known).

iR

drivers[].lapAverageSeconds.last10

numbersecondsnullс 2.0

Average of the last ten laps (fewer when fewer are known).

iR

drivers[].isRadioActive

booleanс 2.0

The driver is transmitting on the radio.

iR

drivers[].isOut

booleanс 2.0

The car retired.

iRLMU

drivers[].tags

arrayс 2.0

User tags, sorted by priority; tags[0] is the primary tag.

iR

drivers[].tags[].key

enumс 2.0

Stable tag key. Draw icons by key; never match on the name.

Значения: dangerous · dirty · aggressive · friend · pro · streamer · clean

iR

drivers[].tags[].name

stringс 2.0

Tag label.

iR

drivers[].tags[].color

stringcolorс 2.0

Tag color.

iR

drivers[].ext

objectс 2.0

Game-specific driver data; each key is null when another game is running.

iRLMUACACE

drivers[].ext.iracing

objectnullс 2.0

iRacing-only driver data.

iR

drivers[].ext.iracing.iRating

integernullс 2.0

iRating.

iR

drivers[].ext.iracing.iRatingChange

integernullс 2.0

Projected iRating change.

iR

drivers[].ext.iracing.license

objectс 2.0

Licence.

iR

drivers[].ext.iracing.license.className

stringс 2.0

Licence class, for example "A".

iR

drivers[].ext.iracing.license.safetyRating

numbernullс 2.0

Safety rating, for example 4.82.

iR

drivers[].ext.iracing.license.color

stringcolornullс 2.0

Licence color.

iR

drivers[].ext.iracing.flairId

integernullс 2.0

Flair (country) identifier.

iR

drivers[].ext.iracing.clubName

stringс 2.0

Club name.

iR

drivers[].ext.iracing.jokerLapsCompleted

integernullс 2.0

Rallycross joker laps completed.

iR

weather

каждые 1000 мс · 1/с

Weather and track conditions.

weather

objectс 2.0

Weather and track conditions.

iRLMUACACE

weather.airTemperatureC

numbercelsiusnullс 2.0

Air temperature.

все игры

weather.trackTemperatureC

numbercelsiusnullс 2.0

Track surface temperature.

все игры

weather.windSpeedMps

numbermpsnullс 2.0

Wind speed.

iRLMUACR

weather.windDirectionRad

numberradnullс 2.0

Direction the wind blows from, in world space.

iRLMUACR

weather.humidityFraction

numberrationullдиапазон 0…1с 2.0

Relative humidity.

iR

weather.precipitationFraction

numberrationullдиапазон 0…1с 2.0

Precipitation intensity.

iRLMU

weather.trackWetness

enumnullс 2.0

How wet the track is.

Значения: dry · mostlyDry · veryLightlyWet · lightlyWet · moderatelyWet · veryWet · extremelyWet

iR

weather.forecast

arrayс 2.0

Forecast at session start, 25%, 50%, 75%, and finish; empty when unavailable.

LMU

weather.forecast[].temperatureC

numbercelsiusс 2.0

Air temperature.

LMU

weather.forecast[].rainChanceFraction

numberratioдиапазон 0…1с 2.0

Chance of rain.

LMU

weather.forecast[].sky

integerс 2.0

Sky type index from 0 (clear) upward.

LMU

radar

каждые 50 мс · 20/с

Nearby cars around the player; null when unavailable.

radar

objectnullс 2.0

Nearby cars around the player; null when unavailable.

LMU

radar.rangeMeters

numbermetersс 2.0

Radius of the radar.

LMU

radar.vehicleWidthMeters

numbermetersс 2.0

Car width used for blind spots.

LMU

radar.vehicleLengthMeters

numbermetersс 2.0

Car length used for blind spots.

LMU

radar.nearestLeftMeters

numbermetersnullс 2.0

Closest car on the left.

LMU

radar.nearestRightMeters

numbermetersnullс 2.0

Closest car on the right.

LMU

radar.cars

arrayс 2.0

Cars within range, nearest first.

LMU

radar.cars[].carIdx

integerс 2.0

Car index; matches drivers[].carIdx.

LMU

radar.cars[].driverName

stringnullс 2.0

Driver name.

LMU

radar.cars[].className

stringnullс 2.0

Car class name.

LMU

radar.cars[].position

integernullс 2.0

Overall position.

LMU

radar.cars[].lapDelta

integerlapsс 2.0

Laps ahead (+) or behind (-) the player.

LMU

radar.cars[].xMeters

numbermetersс 2.0

Lateral offset; positive is right of the player.

LMU

radar.cars[].yMeters

numbermetersс 2.0

Longitudinal offset; positive is ahead of the player.

LMU

radar.cars[].distanceMeters

numbermetersс 2.0

Straight-line distance to the player.

LMU

radar.cars[].relativeHeadingRad

numberradс 2.0

Heading relative to the player.

LMU

radar.cars[].speedKph

numberkphnullс 2.0

Ground speed.

LMU

radar.cars[].onPitRoad

booleanс 2.0

The car is on pit road.

LMU

radar.cars[].isLeftBlindSpot

booleanс 2.0

The car is in the left blind spot.

LMU

radar.cars[].isRightBlindSpot

booleanс 2.0

The car is in the right blind spot.

LMU

track

каждые 1000 мс · 1/с

Track outline and pit lane in world coordinates; null when unknown.

track

TrackGeometrynullс 2.0

Track outline and pit lane in world coordinates; null when unknown.

iR

performance

каждые 1000 мс · 1/с

Racelink telemetry pipeline metrics.

performance

objectс 2.0

Racelink telemetry pipeline metrics.

все игры

performance.sourceHz

numbercountс 2.0

Telemetry read rate.

все игры

performance.averageReadMs

numberс 2.0

Average read time in milliseconds.

все игры

performance.maximumReadMs

numberс 2.0

Slowest read in milliseconds.

все игры

performance.connectedClients

numbercountс 2.0

Connected WebSocket clients.

все игры

system

каждые 250 мс · 4/с

The computer Racelink runs on, the same in every game. `media` is null when nothing plays, sharing it is turned off, or the user has not allowed a community overlay to see it (`permissions.media` in the manifest; Overlay API 2.13, `permissions.system` in 2.11 and 2.12). Every field of this topic comes with a permission of its own.

system

objectс 2.5

The computer Racelink runs on, the same in every game. `media` is null when nothing plays, sharing it is turned off, or the user has not allowed a community overlay to see it (`permissions.media` in the manifest; Overlay API 2.13, `permissions.system` in 2.11 and 2.12). Every field of this topic comes with a permission of its own.

все игры

system.media

objectnullс 2.5

The track the computer plays now, from the system media controls. A session that plays wins over the one the system shows; the track that played last stays while the player shows something that does not play (another browser tab on pause while the next track loads), playing for 3 s, then paused, until another track plays.

все игры

system.media.status

enumс 2.5

Whether the player plays, is paused or stopped.

Значения: playing · paused · stopped

все игры

system.media.title

stringс 2.5

Title of the track.

все игры

system.media.artist

stringnullс 2.5

Artist of the track; null when the player does not say.

все игры

system.media.album

stringnullс 2.5

Album of the track; null when the player does not say.

все игры

system.media.albumArtist

stringnullс 2.5

Artist of the album; null when the player does not say.

все игры

system.media.durationSeconds

numbersecondsnullс 2.5

Length of the track.

все игры

system.media.positionSeconds

numbersecondsnullс 2.5

How far the track has played.

все игры

system.media.sourceApp

stringnullс 2.5

The application that plays, as the system names it.

все игры

system.media.trackKey

stringс 2.5

Changes when another track starts; the same while one track plays.

все игры

system.media.artworkUrl

stringnullс 2.7

Picture of the track (album art) as the player shows it: a URL for `<img>`, served by Racelink with open CORS, so a canvas may read its colours. Changes with the picture; null when the player gives none.

все игры

stream

каждые 250 мс · 4/с

The stream around the race, the same in every game: Twitch chat of the channels chat overlays name.

stream

objectс 2.6

The stream around the race, the same in every game: Twitch chat of the channels chat overlays name.

все игры

stream.chat

objectс 2.6

Twitch chat, read anonymously: Racelink can read but not write.

все игры

stream.chat.channels

arrayс 2.6

Twitch channels whose chat Racelink reads: those named by chat overlays.

все игры

stream.chat.connected

booleanс 2.6

Racelink is connected to the Twitch chat.

все игры

stream.chat.rooms

arrayс 2.6

The chat modes of each channel read.

все игры

stream.chat.rooms[].channel

stringс 2.6

The Twitch channel, lowercase.

все игры

stream.chat.rooms[].slowSeconds

integersecondsс 2.6

Slow mode: seconds between two messages of a viewer; 0 when off.

все игры

stream.chat.rooms[].followersOnlyMinutes

integercountnullс 2.6

Followers-only mode: minutes a viewer must have followed (0: any follower); null when off.

все игры

stream.chat.rooms[].subscribersOnly

booleanс 2.6

Only subscribers can write.

все игры

stream.chat.rooms[].emoteOnly

booleanс 2.6

Only emotes can be written.

все игры

stream.chat.messages

arrayс 2.6

The latest chat messages of every channel, oldest first; at most 50.

все игры

stream.chat.messages[].id

stringс 2.6

Unique id of the message.

все игры

stream.chat.messages[].channel

stringс 2.6

Twitch channel the message was sent to: lowercase, without `#`.

все игры

stream.chat.messages[].user

stringс 2.6

Login name of the sender, lowercase.

все игры

stream.chat.messages[].displayName

stringс 2.6

Name of the sender as Twitch shows it.

все игры

stream.chat.messages[].color

stringcolornullс 2.6

Colour of the sender's name; null when unset.

все игры

stream.chat.messages[].badges

arrayс 2.6

Badges of the sender in this channel.

все игры

stream.chat.messages[].fragments

arrayс 2.6

The message as text and emotes, in order.

все игры

stream.chat.messages[].fragments[].text

stringс 2.6

The text of this part; the emote name for an emote.

все игры

stream.chat.messages[].fragments[].emoteUrl

stringnullс 2.6

Image of a Twitch emote (`https://static-cdn.jtvnw.net/…`); null for text.

все игры

stream.chat.messages[].isAction

booleanс 2.6

Sent with `/me`: shown in the colour of the name.

все игры

stream.chat.messages[].sentAt

numberunix-msс 2.6

When Twitch received the message.

все игры

race-director

каждые 250 мс · 4/с

iRacing replay and camera state used by the Race Director page.

race-director

RaceDirectorStateс 2.0

iRacing replay and camera state used by the Race Director page.

iR

steam

каждые 250 мс · 4/с

Steam around the race, the same in every game. A community overlay gets the messages only after the user allows it (`permissions.steamMessages` in the manifest).

steam

objectс 2.11

Steam around the race, the same in every game. A community overlay gets the messages only after the user allows it (`permissions.steamMessages` in the manifest).

все игры

steam.chat

objectс 2.11

Private messages friends write to the user in Steam. Only private messages from friends: no group chats.

все игры

steam.chat.access

enumс 2.11

`granted`: messages arrive. `denied`: the user has not allowed this overlay to read Steam messages. `unavailable`: Steam is not running or Racelink cannot read messages now.

Значения: granted · denied · unavailable

все игры

steam.chat.messages

arrayс 2.11

Incoming messages from friends since the overlay was allowed and Steam was running, oldest first; at most 20. Racelink keeps them in memory only. Empty unless `access` is `granted`.

все игры

steam.chat.messages[].id

stringс 2.11

Unique id of the message, the same in every frame.

все игры

steam.chat.messages[].steamId

stringс 2.11

SteamID64 of the friend who wrote, as a decimal string.

все игры

steam.chat.messages[].name

stringс 2.11

Name of the friend as Steam shows it.

все игры

steam.chat.messages[].avatarUrl

stringnullс 2.11

Avatar of the friend (64×64): a URL for `<img>`, served by Racelink; null while Steam has not loaded it.

все игры

steam.chat.messages[].text

stringс 2.11

Text of the message, without control characters; at most 1000 characters.

все игры

steam.chat.messages[].receivedAt

numberunix-msс 2.11

When Racelink received the message.

все игры